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Drum Track Processing: Compression Tips by Thai Long Ly
This is the second installment in my series of tutorials focusing on the processing of drum tracks. Our focus here is on compression.
I tend to use compression for two distinct reasons – to color a signal or to control its dynamic range. Hardware is preferred, but software can work as well. I won’t go into great lengths about how to use a compressor but will touch upon some desired approaches regarding drum track compression. Also, there are four different types of compressors: Vari-mu (Delta-Mu), FET (field effect transformer), VCA (voltage controlled amplifier), and Electro-Optical (opto). For processing drums I’d recommend sticking with FET’s or VCA based designs, although you can get anything to work if you try.
First, let’s talk about color. By altering a compressor’s attack and release controls, one can alter how much sustain, attack and punch a track will exhibit. For instance, through compression of a kick (bass drum) track, you can control how much beater “click” you hear versus how much “body” and thump is heard. If you'd like more “snap” out of a kick, simply slow down your attack to allow more of the initial transient through. Need more “bloom” or "shell" in the kick drum track? Try cranking the attack and slowing down the release. Now the initial click is caught and tamed while the tone of the shell is brought up. Think of this approach as a way to EQ the signal without resorting to using an EQ. You’re basically manipulating the attack and sustain of the drum tracks to produce more punch or to round off transients for a softer mellower sound. In terms of style, Modern Virtual Drums, please check out the following:
































































































